Yu-Gi-Oh! Redesigned

My Development Journey
My Project - Final Prototype
  • I am a UI/UX Designer who wants to create accessible designs and experiences for game players. 

    For this project I redesigned Yu-Gi-Oh! Cards with the intention of reducing friction for new players and organising visual content for all. 

    I decided to work on this idea because I struggled to dive deeper into Yu-Gi-Oh! Master Duel when the game was very popular. Many, including myself found difficulty in understanding the effects of cards and were overwhelmed by chunks of text.

  • My initial plan for this project was to create a new design layout for the classic   Yu-Gi-Oh! Cards in a way that is easily digestible and reduces confusion for players during gameplay. 

    I chose to use Figma for my design process, as it is an industry standard tool for creating and prototyping interfaces. It allows creators to freely share projects, assets and documentation in a community, something that greatly helped me when beginning the project.

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